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[RPG] RuneQuest 6th Ed

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Mensaje por Dorsai Miér Sep 03, 2014 2:12 am

[RPG] RuneQuest 6th Ed 103566

RuneQuest 6th Ed
Core Rules

Created in 1978 by Steve Perrin, Ray Turney and friends, RuneQuest is the classic roleplaying game of fantastic adventure with heroes and magic.

Now in a brand new edition, RuneQuest is updated and expanded by Pete Nash and Lawrence Whitaker. Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed to support any genre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.

In RuneQuest your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations.

Games Masters receive a huge amount of support through the RuneQuest rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

What’s in this book? RuneQuest contains everything needed for play:

  • Character Creation – building your character through the familiar characteristics, through developing culture and community relationships, choosing a career, and gaining basic equipment according to social class.
  • Skills – What they do, how they work, and how to handle many different circumstances (degrees of difficulty, critical and fumbled rolls, opposed skills, group skills, and so on).
  • Economics and Equipment – Arms and armour, tools, clothing, accommodation... everything your character needs as he or she begins on their life of adventure.
  • Combat – RuneQuest’s combat system is unique, dynamic and geared towards adventurous realism. Gaining success over an opponent generates Special Effects that can rapidly turn the course of a fight. Copious advice is presented on balancing combat skills and styles, through to handling rabble and underlings.
  • Magic – No less than five very different forms of magic are presented and explored, with complete lists of spells and effects. How magic is defined and used in different fantasy settings and campaign worlds is examined in detail. The Runes, what the represent and how they work, is clearly presented.
  • Cults and Brotherhoods – Religious, magical and secular organisations, as well as other kinds of societies are detailed the Cults and Brotherhoods rules. Cults have been an important and traditional part of RuneQuest, and they are covered in significant detail along with templates for many different kinds of cult, order, school and so on for Games Masters and Players to build upon for their own campaigns.
  • Creatures - Over 50 creatures are fully detailed, including several non-human player character races. This chapter also offers complete guidance on how to use creatures effectively in RuneQuest games, and notes on how to design your own.
  • Games Mastery – Copious notes, thoughts and guidance on how to Games Master RuneQuest games. Areas for consideration are summarised, options explored, and different ways of using the rules offered. An invaluable chapter for new and old RuneQuest Games Masters alike…
  • Anathaym’s Saga – Numerous examples of play and how the rules are used are provided through Anathaym’s Saga. Follow Anathaym, her sister Kara, Mju the Mystic and Kratos the Sorcerer as the RuneQuest rules are illustrated and explained.

Pd. En la web de Design Mechanism encontrareis el Games Master's Pack en descarga gratuita...


[RPG] RuneQuest 6th Ed Pic1663806_md

RuneQuest 6th
Book of Quests

Seven Scenarios Against the Sorcerer!

Jedakiah has returned to The Realm.
What are his schemes? Who are his allies?
What malevolence has he planned?
Who can challenge him, defeat him?
Can The Realm even win?

Book of Quests follows the sorcerer’s nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any RuneQuest setting.

Caravan
Join Jhonen’s caravan as it heads north to Aylesford - there to discover a terrible secret...

Beneath the Black Water
Lord Drystan’s niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath..?

Shadows Behind the Throne
King Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?

The Chaos Mother’s Chalice
An ancient temple hides an important artefact crucial to Jedakiah’s plans. Can the characters find it before the sorcerer’s agents? Can they survive its corrupting influence?

Curse of the Contessa
The Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?

Raid on Yagelan’s Bluff
An evil race is rising again in the north; The Realm’s only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...

Reckoning at Distaff Peak
The sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah’s evil are the characters - and the reckoning looms at Dark Child’s Tower...


[RPG] RuneQuest 6th Ed Pic1707864_md

RuneQuest 6th
Monster Island

A Complete Setting Supplement for RuneQuest

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...

Then imagine you’ve arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape. Welcome to the horror of Monster Island!

Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930’s Two Fisted Pulp. It contains enough material to run a game for years, including:

  • A full colour, pull out map of the island with all important locations and borders marked
  • An examination of the native cultures, their strange habits and unsettling magical practices
  • Almost a hundred new creatures, plants and spirits to use in any RuneQuest campaign
  • Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like
  • New spells, miracles and fully defined cults for those that wish to dabble in the dark arts
  • Several dozen places of interest, half of which have been fully detailed for immediate play
  • Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaign

With its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror![/list]Comes complete with a separate full colour, map of the Island.


[RPG] RuneQuest 6th Ed Pic2019211_md

RuneQuest 6th
Shores of Korantia

Explore a Whole New World of Intrigue and Adventure in Shores of Korantia

Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods — each with their own wants, needs, plans and schemes.

The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia’s borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past.

The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty.

These are the Shores of Korantia.

In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.

Shores of Korantia is a complete setting for RuneQuest 6th Edition. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum.

Shores of Korantia requires the RuneQuest 6th Edition rules for play




Última edición por Dorsai el Miér Sep 03, 2014 2:49 pm, editado 2 veces
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Mensaje por doclusifer Miér Sep 03, 2014 10:56 am

Muchas gracias
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Mensaje por Pinicles Miér Sep 03, 2014 1:14 pm

Un millon de veces muchas gracias
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Mensaje por xav66ier Vie Sep 05, 2014 1:33 am

Muchas gracias.

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Mensaje por Ranma Dom Sep 07, 2014 12:32 pm

Muchas Gracias

El suplemento de Ships & Shield Walls no lo tendréis, verdad?
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Mensaje por Dorsai Dom Sep 07, 2014 2:09 pm

Estamos a ver si aparece... hay gente que lo esta pidiendo, y con suerte, aparecera en breve
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Mensaje por imladris Sáb Dic 06, 2014 1:39 am

El de monstruos esta caido

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